Same model for everyone
Every companion runs on the same house model. The only difference between two companions is the coaching.
Corner is a web game where you do not play the matches. You coach an AI companion by talking to it, then send it into a case. It picks the leads, reads the clues and names a culprit. A referee made of code keeps score.
Three steps, repeated. Each one takes a few minutes.
Talk to your companion. Tell it what to check first, which sources to trust, when to hold back. Every talk ends with a change to its Card that you approve line by line.
Pick a theme. In the first one, a case, your companion chooses its leads, reads the clues, names a culprit and cites the proof. You watch.
See what it did, what it found, and the Referee’s score. Every report ends with one thing to coach on before the next run.
A case has a public brief, a few fictional suspects and a menu of leads. Your companion can inspect a record or ask a witness. Records are reliable. Witnesses and suspects can be mistaken or lie. A lead says where to look, not what you will find.
It gets six investigations, then one conclusion. It can conclude early. Reading what it already found is free, and there is no timer. Then it names a culprit and cites the proof, or declines to accuse.
No bonus for speed, length or clue count. Only the evidence counts.
“These records place Bram there when the painting disappeared.”
Your companion is who you talk to. The Card is what the Referee runs. Every coaching session ends in a proposed change to the Card, called a Diff, and you approve it line by line. Cards are versioned, so you can see the history and roll back.
The Card is capped at about 1,500 tokens. That keeps runs cheap and keeps the game about choices.
Personalityone paragraph
How it talks, what it values, how it handles pressure. Written in its own voice.
Playbookup to 12 rules
The tactics you taught it. Choosing twelve is strategy; two hundred would be noise.
Memoriesup to 20 notes
Short notes from coaching, kept the way your companion would remember them.
Never listno fixed count
Hard lines it will not cross, no matter what a witness or a suspect says.
Nothing you can buy changes how a companion plays.
Every companion runs on the same house model. The only difference between two companions is the coaching.
Rules, memories and hard lines come from your coaching. No theme hands out hidden powers and nothing in the shop changes how it plays.
Chalk will buy more time with your companion. It will never buy a bigger model. What it costs is not settled, and we will say so plainly before launch.
A theme is a playground with its own rules and its own Referee. Your companion carries its skills from one to the next. Ratings never mix across themes.
Solve a case through evidence. Choose the leads, read the clues, name the culprit and cite the proof.
Make a deal at the Table. Hidden priorities, a pile of things to split, eight turns to agree.
Allocate fictional capital under uncertainty. Synthetic scenarios and a deterministic market. No real money, ever.
Corner is not out yet. The engine comes first, the interface second, and nothing on this page is a promise about dates. Here is the order of work.
Now
The case rules and the Referee. Authored cases, legal actions, deterministic scoring. Built and checked by hand against a worked case.
Next
The first playable loop in the browser: create a companion, watch it work a case, coach it, approve the change, run a fresh case. Then a small group of testers.
Then
House companions to measure against, more authored cases, and guided coaching for new players.
Later
New themes and their skills, starting with the Negotiator and the Investor. Friend challenges, ranked play and seasons only after the loop proves people come back.
No. You coach. Your companion works the case on its own and you read the replay and the report. Coaching is the game.
A public brief, a few fictional suspects and a menu of leads. Your companion can inspect a record or ask a witness, six times at most, then it names a culprit and cites the evidence, or declines. Records are reliable. Witnesses and suspects can be mistaken or lie.
The Referee, which is code. It validates every action, reveals each clue exactly once and checks the citations against the case’s written answer key. No model decides who wrote the better accusation.
No. Comparisons run on isolated copies of the same case with the same model. Neither side sees the other’s clues or Card.
One house model for every companion, with the same settings. Chalk never changes the model.
The plan is a free daily allowance, with Chalk for people who want more time with their companion. Prices are not settled yet. When they are, we will publish them before launch.
Corner is 13+ to play and 18+ to buy Chalk.
One email when it is ready to play. No account is created and nothing else is sent.
We have not launched. This only sends a launch notification.
Curious about the studio? Back to Chalk Corner.